It is no secret that, for years, Nintendo refused to take part in the smartphone race, preferring instead to release its titles on consoles and its very own proprietary handheld devices. Yet, as mobile gaming sales continue to boom, it has become quite clear that consumers are quite keen on playing games on their mobile devices instead of going out of their way to buy the 3DS – so Nintendo had to comply. Super Mario Run was released on iOS in December 2016 and later on Android in March 2017 – but how well was it received by players?